【资源目录】:
├──Lecture 1 – Introduction & Setup
|   ├──1 – Welcome! (Course Structure).en-US.srt  7.95kb
|   ├──1 – Welcome! (Course Structure).mp4  25.58M
|   └──1 – Welcome! (Course Structure).zh-CN.srt  7.71kb
├──Lecture 10 – Basic AI & Behavior Trees
|   ├──39 – AI Overview (Behavior Trees, Blackboards, EQS).en-US.srt  9.71kb
|   ├──39 – AI Overview (Behavior Trees, Blackboards, EQS).mp4  18.81M
|   ├──39 – AI Overview (Behavior Trees, Blackboards, EQS).zh-CN.srt  9.58kb
|   ├──40 – Bot Behaviors and Movement.en-US.srt  44.25kb
|   ├──40 – Bot Behaviors and Movement.mp4  146.28M
|   ├──40 – Bot Behaviors and Movement.zh-CN.srt  44.31kb
|   ├──41 – Custom Check Attack Range Service for BT _ Tom Looman.en-US.srt  49.01kb
|   ├──41 – Custom Check Attack Range Service for BT _ Tom Looman.mp4  163.35M
|   └──41 – Custom Check Attack Range Service for BT _ Tom Looman.zh-CN.srt  49.78kb
├──Lecture 11 – Intermediate AI with Custom Tasks & EQS
|   ├──42 – Custom C++ BT Task for Ranged Attacks.en-US.srt  31.88kb
|   ├──42 – Custom C++ BT Task for Ranged Attacks.mp4  120.39M
|   ├──42 – Custom C++ BT Task for Ranged Attacks.zh-CN.srt  32.13kb
|   ├──43 – Environment Queries for smarter movement.en-US.srt  36.11kb
|   ├──43 – Environment Queries for smarter movement.mp4  158.25M
|   ├──43 – Environment Queries for smarter movement.zh-CN.srt  36.36kb
|   ├──44 – Adding Sight with Pawn Sensing Component.en-US.srt  22.58kb
|   ├──44 – Adding Sight with Pawn Sensing Component.mp4  90.60M
|   ├──44 – Adding Sight with Pawn Sensing Component.zh-CN.srt  22.78kb
|   ├──45 – Improving Bot Animations & C++ Asserts.en-US.srt  15.32kb
|   ├──45 – Improving Bot Animations & C++ Asserts.mp4  58.61M
|   └──45 – Improving Bot Animations & C++ Asserts.zh-CN.srt  15.20kb
├──Lecture 12 – More AI, Environment Query Spawn Logic
|   ├──46 – Assignment 3 Solution Review.en-US.srt  19.86kb
|   ├──46 – Assignment 3 Solution Review.mp4  53.22M
|   ├──46 – Assignment 3 Solution Review.zh-CN.srt  19.62kb
|   ├──47 – Assignment 4 (Expanding AI Behavior).en-US.srt  3.05kb
|   ├──47 – Assignment 4 (Expanding AI Behavior).mp4  4.98M
|   ├──47 – Assignment 4 (Expanding AI Behavior).zh-CN.srt  2.89kb
|   ├──48 – EQS to find bot spawnpoints.en-US.srt  21.30kb
|   ├──48 – EQS to find bot spawnpoints.mp4  96.89M
|   ├──48 – EQS to find bot spawnpoints.zh-CN.srt  21.43kb
|   ├──49 – GameMode with custom AI spawn behavior.en-US.srt  54.28kb
|   ├──49 – GameMode with custom AI spawn behavior.mp4  172.04M
|   └──49 – GameMode with custom AI spawn behavior.zh-CN.srt  54.97kb
├──Lecture 13 – Finalizing AI, Extending the Framework
|   ├──50 – Further AI improvements (Damage, Death, Ragdolling).en-US.srt  45.84kb
|   ├──50 – Further AI improvements (Damage, Death, Ragdolling).mp4  151.67M
|   ├──50 – Further AI improvements (Damage, Death, Ragdolling).zh-CN.srt  45.89kb
|   ├──51 – More senses for AI (Reacting to Damage).en-US.srt  12.32kb
|   ├──51 – More senses for AI (Reacting to Damage).mp4  40.70M
|   ├──51 – More senses for AI (Reacting to Damage).zh-CN.srt  12.21kb
|   ├──52 – Helpful utilities for game framework (static functions).en-US.srt  18.59kb
|   ├──52 – Helpful utilities for game framework (static functions).mp4  52.47M
|   ├──52 – Helpful utilities for game framework (static functions).zh-CN.srt  18.46kb
|   ├──53 – Improving bot firing logic (weapon accuracy, collision checks).en-US.srt  24.14kb
|   ├──53 – Improving bot firing logic (weapon accuracy, collision checks).mp4  88.65M
|   ├──53 – Improving bot firing logic (weapon accuracy, collision checks).zh-CN.srt  24.01kb
|   ├──54 – Damage feedback through Hitflash effect.en-US.srt  8.87kb
|   ├──54 – Damage feedback through Hitflash effect.mp4  44.66M
|   └──54 – Damage feedback through Hitflash effect.zh-CN.srt  9.05kb
├──Lecture 14 – UMG With C++ & More Framework Extensions
|   ├──55 – 3D (Projected) Health bar with C++.en-US.srt  57.36kb
|   ├──55 – 3D (Projected) Health bar with C++.mp4  190.22M
|   ├──55 – 3D (Projected) Health bar with C++.zh-CN.srt  58.04kb
|   ├──56 – Updating HUD Widgets (Health, Credits, GameTime) UMG Learning Resources.en-US.srt  30.88kb
|   ├──56 – Updating HUD Widgets (Health, Credits, GameTime) UMG Learning Resources.mp4  119.61M
|   ├──56 – Updating HUD Widgets (Health, Credits, GameTime) UMG Learning Resources.zh-CN.srt  31.21kb
|   ├──57 – Setup Proper Player Spawn.en-US.srt  9.65kb
|   ├──57 – Setup Proper Player Spawn.mp4  35.73M
|   ├──57 – Setup Proper Player Spawn.zh-CN.srt  9.74kb
|   ├──58 – Adding Debug Commands.en-US.srt  17.76kb
|   ├──58 – Adding Debug Commands.mp4  63.42M
|   └──58 – Adding Debug Commands.zh-CN.srt  17.97kb
├──Lecture 15 – Console Variables, GameMode Rules
|   ├──59 – Assignment 4 Solution Review.en-US.srt  8.25kb
|   ├──59 – Assignment 4 Solution Review.mp4  29.85M
|   ├──59 – Assignment 4 Solution Review.zh-CN.srt  8.01kb
|   ├──60 – Refining Player Respawns.en-US.srt  26.34kb
|   ├──60 – Refining Player Respawns.mp4  80.44M
|   ├──60 – Refining Player Respawns.zh-CN.srt  26.80kb
|   ├──61 – Console Variables for debugging and game balancing.en-US.srt  60.40kb
|   ├──61 – Console Variables for debugging and game balancing.mp4  221.88M
|   ├──61 – Console Variables for debugging and game balancing.zh-CN.srt  60.30kb
|   ├──62 – Assignment 5 (Credits System, EQS Spawning).en-US.srt  4.77kb
|   ├──62 – Assignment 5 (Credits System, EQS Spawning).mp4  8.13M
|   └──62 – Assignment 5 (Credits System, EQS Spawning).zh-CN.srt  4.75kb
├──Lecture 16 – Writing our own _Gameplay Ability System_ alternative
|   ├──63 – What is GAS and why write our own.en-US.srt  19.02kb
|   ├──63 – What is GAS and why write our own.mp4  30.63M
|   ├──63 – What is GAS and why write our own.zh-CN.srt  19.05kb
|   ├──64 – Starting our Action System and first Action (Sprinting).en-US.srt  42.27kb
|   ├──64 – Starting our Action System and first Action (Sprinting).mp4  118.97M
|   ├──64 – Starting our Action System and first Action (Sprinting).zh-CN.srt  42.16kb
|   ├──65 – Converting the Projectile Attacks to Actions.en-US.srt  42.70kb
|   ├──65 – Converting the Projectile Attacks to Actions.mp4  144.08M
|   ├──65 – Converting the Projectile Attacks to Actions.zh-CN.srt  42.79kb
|   └──66 – Improving the Physics Impulses on bot ragdolls.mp4  15.50M
├──Lecture 17 – GameplayTags
|   ├──67 – Setting up GameplayTags.en-US.srt  28.12kb
|   ├──67 – Setting up GameplayTags.mp4  83.93M
|   ├──67 – Setting up GameplayTags.zh-CN.srt  27.84kb
|   ├──68 – Comparing Tags in our Action System (Granting and Blocking Tags).en-US.srt  20.87kb
|   ├──68 – Comparing Tags in our Action System (Granting and Blocking Tags).mp4  72.80M
|   ├──68 – Comparing Tags in our Action System (Granting and Blocking Tags).zh-CN.srt  21.06kb
|   ├──69 – GameplayTags for DOOM-style Door & Keycard system.en-US.srt  12.25kb
|   ├──69 – GameplayTags for DOOM-style Door & Keycard system.mp4  73.91M
|   ├──69 – GameplayTags for DOOM-style Door & Keycard system.zh-CN.srt  12.60kb
|   ├──70 – Parrying Attacks using GameplayTags.en-US.srt  41.65kb
|   ├──70 – Parrying Attacks using GameplayTags.mp4  158.81M
|   └──70 – Parrying Attacks using GameplayTags.zh-CN.srt  42.08kb
├──Lecture 18 – Creating _Buffs_, World Interaction
|   ├──71 – Assignment 5 Solution Review.en-US.srt  24.46kb
|   ├──71 – Assignment 5 Solution Review.mp4  75.77M
|   ├──71 – Assignment 5 Solution Review.zh-CN.srt  24.38kb
|   ├──72 – Creating Buffs & Debuffs (Damage over Time Effect).en-US.srt  42.78kb
|   ├──72 – Creating Buffs & Debuffs (Damage over Time Effect).mp4  117.45M
|   ├──72 – Creating Buffs & Debuffs (Damage over Time Effect).zh-CN.srt  43.14kb
|   ├──73 – Improving World Interaction with UI Feedback.en-US.srt  30.45kb
|   ├──73 – Improving World Interaction with UI Feedback.mp4  93.05M
|   ├──73 – Improving World Interaction with UI Feedback.zh-CN.srt  30.95kb
|   ├──74 – Assignment 6 (Rage, Thorns, Power-up, Spotted UI).en-US.srt  8.22kb
|   ├──74 – Assignment 6 (Rage, Thorns, Power-up, Spotted UI).mp4  11.93M
|   └──74 – Assignment 6 (Rage, Thorns, Power-up, Spotted UI).zh-CN.srt  8.22kb
├──Lecture 19 – Multiplayer 1 “Network Replication”
|   ├──75 – What is Network Replication.en-US.srt  30.21kb
|   ├──75 – What is Network Replication.mp4  40.46M
|   ├──75 – What is Network Replication.zh-CN.srt  29.86kb
|   ├──76 – Networking the world interaction logic (RPCs).en-US.srt  47.81kb
|   ├──76 – Networking the world interaction logic (RPCs).mp4  222.40M
|   ├──76 – Networking the world interaction logic (RPCs).zh-CN.srt  47.73kb
|   ├──77 – Networking the Treasure Chest (RepNotify).en-US.srt  25.55kb
|   ├──77 – Networking the Treasure Chest (RepNotify).mp4  90.27M
|   └──77 – Networking the Treasure Chest (RepNotify).zh-CN.srt  25.72kb
├──Lecture 2 – Project Start & Version Control
|   ├──2 – GitHub Repository and Blank C++ Project.en-US.srt  17.85kb
|   ├──2 – GitHub Repository and Blank C++ Project.mp4  28.01M
|   ├──2 – GitHub Repository and Blank C++ Project.zh-CN.srt  17.58kb
|   ├──3 – Project Walkthrough and first C++ Class UNREAL ENGINE 5.0EDITOR BASICS.en-US.srt  26.83kb
|   ├──3 – Project Walkthrough and first C++ Class UNREAL ENGINE 5.0EDITOR BASICS.mp4  61.59M
|   ├──3 – Project Walkthrough and first C++ Class UNREAL ENGINE 5.0EDITOR BASICS.zh-CN.srt  26.77kb
|   ├──4 – Adding Components (Third-person Camera).en-US.srt  22.50kb
|   ├──4 – Adding Components (Third-person Camera).mp4  59.50M
|   ├──4 – Adding Components (Third-person Camera).zh-CN.srt  22.29kb
|   ├──5 – Binding Movement Input.en-US.srt  15.29kb
|   ├──5 – Binding Movement Input.mp4  40.85M
|   ├──5 – Binding Movement Input.zh-CN.srt  15.27kb
|   ├──6 – Character Setup & Course Content (GitHub Commit Example).en-US.srt  9.08kb
|   ├──6 – Character Setup & Course Content (GitHub Commit Example).mp4  27.17M
|   └──6 – Character Setup & Course Content (GitHub Commit Example).zh-CN.srt  9.10kb
├──Lecture 20 – Multiplayer 2
|   ├──78 – Authority and Actor instances on Clients.en-US.srt  16.72kb
|   ├──78 – Authority and Actor instances on Clients.mp4  73.22M
|   ├──78 – Authority and Actor instances on Clients.zh-CN.srt  17.04kb
|   ├──79 – Networking the Attributes & UI state (Health).en-US.srt  58.72kb
|   ├──79 – Networking the Attributes & UI state (Health).mp4  204.07M
|   ├──79 – Networking the Attributes & UI state (Health).zh-CN.srt  59.12kb
|   ├──80 – Blueprint Networking.en-US.srt  19.24kb
|   ├──80 – Blueprint Networking.mp4  102.84M
|   ├──80 – Blueprint Networking.zh-CN.srt  19.28kb
|   ├──81 – Networking the Action System.en-US.srt  17.10kb
|   ├──81 – Networking the Action System.mp4  71.19M
|   └──81 – Networking the Action System.zh-CN.srt  17.19kb
├──Lecture 21 – Multiplayer 3
|   ├──82 – Assignment 6 Solution Review.en-US.srt  24.85kb
|   ├──82 – Assignment 6 Solution Review.mp4  102.26M
|   ├──82 – Assignment 6 Solution Review.zh-CN.srt  24.89kb
|   ├──83 – Assignment 7 (Replicating Attributes & Power-ups).en-US.srt  6.36kb
|   ├──83 – Assignment 7 (Replicating Attributes & Power-ups).mp4  18.11M
|   ├──83 – Assignment 7 (Replicating Attributes & Power-ups).zh-CN.srt  6.29kb
|   ├──84 – Preparing the Actions with on-screen logging.en-US.srt  16.92kb
|   ├──84 – Preparing the Actions with on-screen logging.mp4  51.19M
|   ├──84 – Preparing the Actions with on-screen logging.zh-CN.srt  17.03kb
|   ├──85 – Networking UObjects & Actions (Action System).en-US.srt  50.08kb
|   ├──85 – Networking UObjects & Actions (Action System).mp4  213.00M
|   ├──85 – Networking UObjects & Actions (Action System).zh-CN.srt  50.63kb
|   ├──86 – Note on RepNotify behavior.en-US.srt  6.70kb
|   ├──86 – Note on RepNotify behavior.mp4  16.89M
|   └──86 – Note on RepNotify behavior.zh-CN.srt  6.67kb
├──Lecture 22 – Finishing up Multiplayer
|   ├──87 – Code flow and execution between Clients and Server.en-US.srt  21.84kb
|   ├──87 – Code flow and execution between Clients and Server.mp4  41.38M
|   ├──87 – Code flow and execution between Clients and Server.zh-CN.srt  21.67kb
|   ├──88 – Limiting Authority of the Client.en-US.srt  40.50kb
|   ├──88 – Limiting Authority of the Client.mp4  174.74M
|   ├──88 – Limiting Authority of the Client.zh-CN.srt  40.51kb
|   ├──89 – Networking remaining features (Sprint, etc.).en-US.srt  12.29kb
|   ├──89 – Networking remaining features (Sprint, etc.).mp4  57.33M
|   ├──89 – Networking remaining features (Sprint, etc.).zh-CN.srt  12.31kb
|   ├──90 – Improving on Event-based UI UNREAL ENGINE 5.0.en-US.srt  27.74kb
|   ├──90 – Improving on Event-based UI UNREAL ENGINE 5.0.mp4  137.35M
|   └──90 – Improving on Event-based UI UNREAL ENGINE 5.0.zh-CN.srt  28.27kb
├──Lecture 23 – Serializing Game & Player Progression
|   ├──91 – Setup core Save & Load Functionality (SaveGame & Slots).en-US.srt  30.01kb
|   ├──91 – Setup core Save & Load Functionality (SaveGame & Slots).mp4  86.20M
|   ├──91 – Setup core Save & Load Functionality (SaveGame & Slots).ts  86.20M
|   ├──91 – Setup core Save & Load Functionality (SaveGame & Slots).zh-CN.srt  30.33kb
|   ├──92 – Serializing Player Progression (PlayerState).en-US.srt  22.26kb
|   ├──92 – Serializing Player Progression (PlayerState).mp4  78.68M
|   ├──92 – Serializing Player Progression (PlayerState).zh-CN.srt  22.58kb
|   ├──93 – Serializing World Transforms (World State #1).en-US.srt  16.64kb
|   ├──93 – Serializing World Transforms (World State #1).mp4  49.88M
|   ├──93 – Serializing World Transforms (World State #1).zh-CN.srt  16.78kb
|   ├──94 – Serializing Any Variables Automatically (World State #2).en-US.srt  27.85kb
|   ├──94 – Serializing Any Variables Automatically (World State #2).mp4  86.77M
|   ├──94 – Serializing Any Variables Automatically (World State #2).zh-CN.srt  28.25kb
|   ├──95 – Serializing Blueprints & Saving via Actor Interaction.en-US.srt  14.01kb
|   ├──95 – Serializing Blueprints & Saving via Actor Interaction.mp4  56.61M
|   └──95 – Serializing Blueprints & Saving via Actor Interaction.zh-CN.srt  14.17kb
├──Lecture 24 – Building Menus in UMG
|   ├──96 – Assignment 7 Solution Review.en-US.srt  24.24kb
|   ├──96 – Assignment 7 Solution Review.mp4  66.67M
|   ├──96 – Assignment 7 Solution Review.zh-CN.srt  24.07kb
|   ├──97 – Creating Main Menus with UMG.en-US.srt  64.70kb
|   ├──97 – Creating Main Menus with UMG.mp4  221.48M
|   ├──97 – Creating Main Menus with UMG.zh-CN.srt  65.67kb
|   ├──98 – Creating In-Game Menus.en-US.srt  23.98kb
|   ├──98 – Creating In-Game Menus.mp4  75.10M
|   └──98 – Creating In-Game Menus.zh-CN.srt  24.02kb
├──Lecture 25 – UMG & Styling Widgets
|   ├──100 – Finishing Buff Bar & Animated materials for UI.en-US.srt  29.09kb
|   ├──100 – Finishing Buff Bar & Animated materials for UI.mp4  113.74M
|   ├──100 – Finishing Buff Bar & Animated materials for UI.zh-CN.srt  29.53kb
|   ├──101 – Syncing ActionEffect (Duration) for Multiplayer.en-US.srt  15.31kb
|   ├──101 – Syncing ActionEffect (Duration) for Multiplayer.mp4  51.98M
|   ├──101 – Syncing ActionEffect (Duration) for Multiplayer.zh-CN.srt  15.29kb
|   ├──102 – Widget Styling (HUD & Menus).en-US.srt  29.59kb
|   ├──102 – Widget Styling (HUD & Menus).mp4  103.36M
|   ├──102 – Widget Styling (HUD & Menus).zh-CN.srt  29.93kb
|   ├──99 – Setup Widgets & Event-based logic for Buffs & Debuffs.en-US.srt  35.62kb
|   ├──99 – Setup Widgets & Event-based logic for Buffs & Debuffs.mp4  127.63M
|   └──99 – Setup Widgets & Event-based logic for Buffs & Debuffs.zh-CN.srt  35.83kb
├──Lecture 26 – Animation Blueprints & UI Improvements
|   ├──103 – Animation State Machines (Stunned Effect) & C++ AnimInstancen.en-US.srt  43.70kb
|   ├──103 – Animation State Machines (Stunned Effect) & C++ AnimInstancen.mp4  125.46M
|   ├──103 – Animation State Machines (Stunned Effect) & C++ AnimInstancen.zh-CN.srt  43.90kb
|   ├──104 – Blend Poses & Blend Spaces (Floating Sprint Animation).en-US.srt  27.74kb
|   ├──104 – Blend Poses & Blend Spaces (Floating Sprint Animation).mp4  122.23M
|   ├──104 – Blend Poses & Blend Spaces (Floating Sprint Animation).zh-CN.srt  27.99kb
|   ├──105 – Status Text for Interactables (UMG) & C++ Loc Text.en-US.srt  35.25kb
|   ├──105 – Status Text for Interactables (UMG) & C++ Loc Text.mp4  121.79M
|   └──105 – Status Text for Interactables (UMG) & C++ Loc Text.zh-CN.srt  35.40kb
├──Lecture 27 – Data Assets, Data Tables, Async Loading (Asset Manager)
|   ├──106 – Data Tables & Data Assets (Setup for Bot Spawns).en-US.srt  30.30kb
|   ├──106 – Data Tables & Data Assets (Setup for Bot Spawns).mp4  72.91M
|   ├──106 – Data Tables & Data Assets (Setup for Bot Spawns).zh-CN.srt  30.22kb
|   ├──107 – Soft References (Size Map, Reference Viewer).en-US.srt  26.87kb
|   ├──107 – Soft References (Size Map, Reference Viewer).mp4  82.84M
|   ├──107 – Soft References (Size Map, Reference Viewer).zh-CN.srt  26.60kb
|   ├──108 – Primary Assets & Async Loading (Asset Manager).en-US.srt  37.91kb
|   ├──108 – Primary Assets & Async Loading (Asset Manager).mp4  103.11M
|   └──108 – Primary Assets & Async Loading (Asset Manager).zh-CN.srt  37.82kb
├──Lecture 28 – Packaging, Performance, Polish
|   ├──109 – Cooking Content & Packaging.en-US.srt  19.59kb
|   ├──109 – Cooking Content & Packaging.mp4  56.42M
|   ├──109 – Cooking Content & Packaging.zh-CN.srt  19.69kb
|   ├──110 – Profiling Basics & Stat Commands.en-US.srt  34.90kb
|   ├──110 – Profiling Basics & Stat Commands.mp4  94.01M
|   ├──110 – Profiling Basics & Stat Commands.zh-CN.srt  34.58kb
|   ├──111 – Unreal Insights for CPU & LoadTimes.en-US.srt  27.54kb
|   ├──111 – Unreal Insights for CPU & LoadTimes.mp4  91.53M
|   ├──111 – Unreal Insights for CPU & LoadTimes.zh-CN.srt  27.79kb
|   ├──112 – Fixing up log warnings and errors.en-US.srt  26.97kb
|   ├──112 – Fixing up log warnings and errors.mp4  108.03M
|   └──112 – Fixing up log warnings and errors.zh-CN.srt  27.21kb
├──Lecture 29 – Wrapping Up
|   ├──113 – Improving the SaveGame, Collisions & UI.en-US.srt  30.68kb
|   ├──113 – Improving the SaveGame, Collisions & UI.mp4  97.90M
|   ├──113 – Improving the SaveGame, Collisions & UI.zh-CN.srt  30.85kb
|   ├──114 – WARPSQUAD Project Workflow Demo.en-US.srt  43.32kb
|   ├──114 – WARPSQUAD Project Workflow Demo.mp4  138.02M
|   ├──114 – WARPSQUAD Project Workflow Demo.zh-CN.srt  43.42kb
|   ├──115 – Where to go next….en-US.srt  15.26kb
|   ├──115 – Where to go next….mp4  24.34M
|   └──115 – Where to go next….zh-CN.srt  15.02kb
├──Lecture 3 – Gameplay, Collision, and Physics
|   ├──7 – Character Input & Rotations.en-US.srt  32.16kb
|   ├──7 – Character Input & Rotations.mp4  117.66M
|   ├──7 – Character Input & Rotations.zh-CN.srt  31.99kb
|   ├──8 – Magic Projectile Attack.en-US.srt  48.23kb
|   ├──8 – Magic Projectile Attack.mp4  161.27M
|   ├──8 – Magic Projectile Attack.zh-CN.srt  48.18kb
|   ├──9 – Assignment 1 (Character Setup, Magic Projectile, Explosive Barrel).en-US.srt  3.32kb
|   ├──9 – Assignment 1 (Character Setup, Magic Projectile, Explosive Barrel).mp4  6.65M
|   └──9 – Assignment 1 (Character Setup, Magic Projectile, Explosive Barrel).zh-CN.srt  3.32kb
├──Lecture 30 – Additional Features
|   ├──114 – Programming with Subsystems (UGameInstanceSubsystem).en-US.srt  11.02kb
|   ├──114 – Programming with Subsystems (UGameInstanceSubsystem).mp4  40.44M
|   ├──114 – Programming with Subsystems (UGameInstanceSubsystem).zh-CN.srt  11.17kb
|   ├──115 – Extending Editor & Project Settings (UDeveloperSettings).en-US.srt  9.70kb
|   ├──115 – Extending Editor & Project Settings (UDeveloperSettings).mp4  33.60M
|   ├──115 – Extending Editor & Project Settings (UDeveloperSettings).zh-CN.srt  9.88kb
|   └──JetBrains_Coupon.pdf  52.66kb
├──Lecture 4 – Interfaces & Collision Queries
|   ├──10 – C++ Interfaces (Interacting with Actors).en-US.srt  23.35kb
|   ├──10 – C++ Interfaces (Interacting with Actors).mp4  57.17M
|   ├──10 – C++ Interfaces (Interacting with Actors).zh-CN.srt  23.24kb
|   ├──11 – ActorComponents & Collision Traces (InteractionComponent).en-US.srt  64.60kb
|   ├──11 – ActorComponents & Collision Traces (InteractionComponent).mp4  212.50M
|   ├──11 – ActorComponents & Collision Traces (InteractionComponent).zh-CN.srt  64.87kb
|   ├──12 – Animations and Timers (Improving the Attack).en-US.srt  15.02kb
|   ├──12 – Animations and Timers (Improving the Attack).mp4  54.64M
|   └──12 – Animations and Timers (Improving the Attack).zh-CN.srt  15.13kb
├──Lecture 5 – Blueprints 101
|   ├──13 – What is Unreal’s Blueprint.en-US.srt  11.08kb
|   ├──13 – What is Unreal’s Blueprint.mp4  33.96M
|   ├──13 – What is Unreal’s Blueprint.zh-CN.srt  10.82kb
|   ├──14 – Blueprint Interaction & Casting.en-US.srt  28.77kb
|   ├──14 – Blueprint Interaction & Casting.mp4  107.19M
|   ├──14 – Blueprint Interaction & Casting.zh-CN.srt  28.58kb
|   ├──15 – Animating in Blueprint.en-US.srt  28.83kb
|   ├──15 – Animating in Blueprint.mp4  103.88M
|   ├──15 – Animating in Blueprint.zh-CN.srt  29.26kb
|   ├──16 – Projectile Blueprint & Collision.enUS.srt  35.43kb
|   ├──16 – Projectile Blueprint & Collision.mp4  151.68M
|   └──16 – Projectile Blueprint & Collision.zh-CN.srt  35.46kb
├──Lecture 6 – Debugging Tools
|   ├──17 – Assignment 1 Solution Review.en-US.srt  19.86kb
|   ├──17 – Assignment 1 Solution Review.mp4  54.51M
|   ├──17 – Assignment 1 Solution Review.zh-CN.srt  19.17kb
|   ├──18 – Hotreload Warning.en-US.srt  0.90kb
|   ├──18 – Hotreload Warning.mp4  2.91M
|   ├──18 – Hotreload Warning.zh-CN.srt  0.88kb
|   ├──19 – Debugging C++ & Blueprints (Logging, Breakpoints, Drawing Debug Shapes).en-US.srt  32.60kb
|   ├──19 – Debugging C++ & Blueprints (Logging, Breakpoints, Drawing Debug Shapes).mp4  109.86M
|   ├──19 – Debugging C++ & Blueprints (Logging, Breakpoints, Drawing Debug Shapes).zh-CN.srt  32.91kb
|   ├──20 – Camera Changes & First UMG Widget (Crosshair).en-US.srt  11.28kb
|   ├──20 – Camera Changes & First UMG Widget (Crosshair).mp4  49.65M
|   ├──20 – Camera Changes & First UMG Widget (Crosshair).zh-CN.srt  11.14kb
|   ├──21 – Assignment 2 (Blackhole Projectile, Dash Ability, Targeting).en-US.srt  18.15kb
|   ├──21 – Assignment 2 (Blackhole Projectile, Dash Ability, Targeting).mp4  70.39M
|   ├──21 – Assignment 2 (Blackhole Projectile, Dash Ability, Targeting).zh-CN.srt  17.91kb
|   ├──22 – ‘Asserts’ for pro-active detection of bugs.en-US.srt  14.57kb
|   ├──22 – ‘Asserts’ for pro-active detection of bugs.mp4  42.17M
|   └──22 – ‘Asserts’ for pro-active detection of bugs.zh-CN.srt  14.38kb
├──Lecture 7 – UMG & (Player) Attributes
|   ├──23 – Attribute Component (RPG-style).en-US.srt  40.41kb
|   ├──23 – Attribute Component (RPG-style).mp4  131.34M
|   ├──23 – Attribute Component (RPG-style).zh-CN.srt  40.33kb
|   ├──24 – UMG with Data Bindings (Health Bar).en-US.srt  21.43kb
|   ├──24 – UMG with Data Bindings (Health Bar).mp4  87.77M
|   ├──24 – UMG with Data Bindings (Health Bar).zh-CN.srt  21.61kb
|   ├──25 – Event-based principles with UMG (Health Change Events).en-US.srt  31.38kb
|   ├──25 – Event-based principles with UMG (Health Change Events).mp4  134.01M
|   ├──25 – Event-based principles with UMG (Health Change Events).zh-CN.srt  31.58kb
|   ├──26 – Animating UMG Widgets.en-US.srt  9.25kb
|   ├──26 – Animating UMG Widgets.mp4  38.89M
|   ├──26 – Animating UMG Widgets.zh-CN.srt  9.50kb
|   ├──27 – Dealing Damage with Attributes (Explosive Barrel).en-US.srt  5.56kb
|   ├──27 – Dealing Damage with Attributes (Explosive Barrel).mp4  29.47M
|   └──27 – Dealing Damage with Attributes (Explosive Barrel).zh-CN.srt  5.62kb
├──Lecture 8 – (Dynamic) Materials for Gameplay
|   ├──28 – Intro & Projectile Collision Fix.en-US.srt  5.66kb
|   ├──28 – Intro & Projectile Collision Fix.mp4  14.59M
|   ├──28 – Intro & Projectile Collision Fix.zh-CN.srt  5.50kb
|   ├──29 – Material Basics (Shaders).en-US.srt  39.65kb
|   ├──29 – Material Basics (Shaders).mp4  188.02M
|   ├──29 – Material Basics (Shaders).zh-CN.srt  39.95kb
|   ├──30 – Hit Flash Material & Driving Material parameters through C++.en-US.srt  20.65kb
|   ├──30 – Hit Flash Material & Driving Material parameters through C++.mp4  94.75M
|   ├──30 – Hit Flash Material & Driving Material parameters through C++.zh-CN.srt  20.76kb
|   ├──31 – Simple Dissolve Materials (Textures).en-US.srt  13.28kb
|   ├──31 – Simple Dissolve Materials (Textures).mp4  64.48M
|   ├──31 – Simple Dissolve Materials (Textures).zh-CN.srt  13.32kb
|   ├──32 – Creating Re-usable Material Functions.en-US.srt  8.44kb
|   ├──32 – Creating Re-usable Material Functions.mp4  38.48M
|   ├──32 – Creating Re-usable Material Functions.zh-CN.srt  8.73kb
|   ├──33 – Materials for User Interface (UMG).en-US.srt  15.72kb
|   ├──33 – Materials for User Interface (UMG).mp4  62.10M
|   └──33 – Materials for User Interface (UMG).zh-CN.srt  15.67kb
├──Lecture 9 – Audio, Animation, UI
|   ├──34 – Assignment 2 Solution Review.en-US.srt  30.82kb
|   ├──34 – Assignment 2 Solution Review.mp4  92.03M
|   ├──34 – Assignment 2 Solution Review.zh-CN.srt  30.83kb
|   ├──35 – Creating Sound Cues.en-US.srt  14.94kb
|   ├──35 – Creating Sound Cues.mp4  53.62M
|   ├──35 – Creating Sound Cues.zh-CN.srt  14.94kb
|   ├──36 – Animation Blueprints & Handling Player Death.en-US.srt  26.51kb
|   ├──36 – Animation Blueprints & Handling Player Death.mp4  117.51M
|   ├──36 – Animation Blueprints & Handling Player Death.zh-CN.srt  26.50kb
|   ├──37 – Projected 3D UI (Damage Numbers).en-US.srt  19.31kb
|   ├──37 – Projected 3D UI (Damage Numbers).mp4  100.78M
|   ├──37 – Projected 3D UI (Damage Numbers).zh-CN.srt  19.57kb
|   ├──38 – Assignment 3 (Health – Damage, Audio, Projectiles, UI).en-US.srt  14.08kb
|   ├──38 – Assignment 3 (Health – Damage, Audio, Projectiles, UI).mp4  33.44M
|   └──38 – Assignment 3 (Health – Damage, Audio, Projectiles, UI).zh-CN.srt  13.72kb
└──斯坦福FPS素材
|   └──斯坦福FPS素材.exe  220.49M

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